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2-Day Workshops

Essential Skills of Project Management

Analytical Skills for Project Management

Group Facilitation and Problem-Solving Skills for Project Management

Leadership, Influence and Team-Building Skills for Project Management

Execution, Integration and Closing Skills for Project Management

The AIM Workshop:
Anticipate, Innovate, Motivate

PMP® Exam Preparation Workshop

 


Leadership, Influence & Team Building Skills for Project Management

SUMMARY

While techniques and templates are often the first focus of project management training, people skills soon come to the forefront as the leverage point of success. This two-day workshop is packed with experiential learning opportunities that are the best way to drive home lessons regarding interpersonal skills. Yes, participants still get printed checklists and assessments to support the learning, but debriefings regarding demonstrated behaviors contain the most powerful wisdom.

OBJECTIVES

The primary objective of the workshop is to help project managers expand people skills that will make the completion of projects easier while reducing risks caused by poor human resource management.

  • Apply techniques that increase influence, especially without the benefit of authority
  • Redefine situations in order to create more win-win opportunities
  • Establish a work environment conducive for productivity and cooperation
  • Communicate with project members in a way that is most comfortable for them
  • Analyze team strengths and weaknesses so that adjustments can improve effectiveness

COURSE OUTLINE: 2-DAY WORKSHOP

I. Creating more win-win situations
   A. SynerVision: A leadership simulation
   B. Four strategies for turning win-lose situations into win-win opportunities

II. Applying the BRAIN approach to influence without authority
   A. How to build your base
   B. How to refine your goals
   C. How to assess the other person's situation
   D. How to identify your strategy
   E. How to negotiate a win-win outcome
   F. Hotel Hotspots: A negotiation simulation

III. Identifying your personal preferences and their implications
   A. Assessing your preferences
   B. How to improve interpersonal effectiveness according to preferences

IV. Recognizing and refining your leadership style
   A. Identifying four leadership styles
   B. How to use the leadership grid

V. Cultivating a culture of fun and productivity
   A. How to make work seem more like play
   B. How to hold people's attention

VI. Expanding your toolbox of team development techniques
   A. Ten ways to increase team effectiveness
   B. Five ten-minute team builders

VII. Using the twelve functions of a high-performance team as an assessment
   A. The twelve functions
   B. Slide Ride: A team assessment simulation


WHO SHOULD ATTEND

Project managers, upper level managers who serve as project sponsors or lead organizational initiatives, project team members, functional managers who interact with organizational projects, people wanting Professional Development Units (PDUs).

This workshop is good for project teams to attend as a group near the beginning of the project. When teams attend as a group, more time is devoted to personal preferences, the twelve functions of high-performance teams and establishing ground rules. That reduces the time available for some of the influence and leadership skill development. Since these people principles apply in so many ways, participation does not need to be limited to people in a project environment.

PMLEADER
A Division of Innovators International, Inc.
9700 Valdez Drive
Des Moines, IA 50322-1325

Phone: 515-276-5914 or 800-829-5550
Fax: 515-334-0914
Email: lee@pmleader.com

 

© 2003 Innovators International, Inc.